Dan is an author at Pluralsight with a passion for helping others. Long before Dan ever officially donned his recording headset, he was a dedicated forum moderator with Digital-Tutors (now a Pluralsight company), helping out members with problems they encountered across a wide variety of software. Since then, he joined our team and continues to help others every day with their CG challenges.
Introduction and Project Overview Hello, and welcome to this collection of tips and tricks from Digital-Tutors. This series of tutorials are a bit different than many of the other courses you'll find here at Digital-Tutors, so let's take a moment to explain what to expect from this course. Rather than creating a single project, these tutorials are independent of each other and contain a variety of instructors and software versions. So, feel free to jump between tutorials and watch whichever one seems interesting. Another unique feature is this course doesn't have a single set of project files. The project files for this course are included on a per-tutorial basis, so on each tutorial page, you'll see the "download project files" link if that tutorial comes with project files. Remember, the techniques taught in this course are mostly software version-independent, so even if there's a newer version of the software, the core technique should still apply. So, don't discount a tutorial even if it's not using the newest version. So with that, let's go ahead and start watching some tips and tricks.
Ask DTs in Maya Hi, my name is Dan, and I'm one of of the DT evangelists here at Digital Tutors. In this video, we're going to look at a question from one of our users, Comy on what we can do when we have some strange display issues. So here I have a very simple scene set up. You know, if we run into some issues, where, say we're selecting something and something doesn't Our channel box isn't updating, or maybe our viewport just isn't updating when we're trying to move around in our scene. It's very likely that this is happening because our graphics card is having a hard time trying to run Maya. Now, if we come over here to Autodesk website and do a search for the Maya system requirements, we can find the system requirements link here. Now we can see right away, that either for the 32 bit or 64 bit versions of Maya, it's going to ask for a qualified hardware accelerated openGL graphics card. So how can we tell if the graphics card that we have in our system is qualified? Well we can do that by looking at the certified hardware chart to see what graphics cards have been tested to work with Maya. So say if we were using my 2011 on Windows, we can choose this link here and in here we can see a listing of all the graphics cards that have been tested to work with Maya. Now, it's important to note that if we're using something like a G-Force or a Radion graphics card, those are considered to be a consumer graphics card and they weren't really built with the intention of being able to handle a robust 3D application like Maya. So that's a quick look at where we can go to check the system requirements for Maya so that we can double-check them against our own workstation's specifications.