Expanded

Asset Pipeline in Maya and Mudbox

In this series of Maya and Mudbox tutorials, we'll talk about the process of working on an asset using multiple applications - in this case Maya, Mudbox, and Photoshop. Software required: Maya 2015, Mudbox 2015, Photoshop.
Course info
Level
Intermediate
Updated
Jan 17, 2015
Duration
1h 42m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jan 17, 2015
Duration
1h 42m
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Description

In this series of Maya and Mudbox tutorials, we'll talk about the process of working on an asset using multiple applications - in this case Maya, Mudbox, and Photoshop. We'll begin by using Maya's powerful modeling tools to create some base geometry for a Thor inspired hammer. We'll learn to create a simple UV layout and then use those UVs to create a texture map that can help us add sculpted detail very quickly. Once we have our geometry set up in Mudbox, we'll look at ways of adding carved detail using sculpt layers. We'll also paint texture maps for our objects and learn to add new geometry to our project as it progresses. Once we're done, we'll bake out normal maps and combine them with existing bump maps. Finally, we'll transfer our project back out of Mudbox to Maya. This Maya and Mudbox training will go quickly, so if you're interested in more basic training in any of the applications used, I would recommend starting with the introductions to the particular applications and move on from there. Software required: Maya 2015, Mudbox 2015, Photoshop.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, I'm Justin with digital tutors. Autodesk authorized publisher in this series of tutorials will talk about the process of working on an asset using multiple applications. In this case, Maya, my box and Photoshopped will begin by using Maya's powerful modeling tools to create some basic geometry for a Thor inspired hammer. Learn to create a simple UV layout and then use those. UV is to create a texture map that can help us add sculpting detail very quickly. Once we have our geometry, all set up in Mud Box will look at ways of adding carved detail using the skull. Players will also paint texture maps for objects and learn to add new geometry. Tower project as it progresses, and once we're done, we'll bake out normal maps and combine them with existing bump. Perhaps finally, will transfer project back out of Mud box into Maya. This course will go quickly, so if you're interested in more basic training in any of the applications used, I recommend starting with the introductions to that particular software and then move on from there. So let's go ahead and get started by talking about base geometry