Description
Course info
Level
Intermediate
Updated
Dec 1, 2012
Duration
4h 3m
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Description

In this series of tutorials, we will discuss the process for creating assets for use in Modular Level Design. We will start off by planning out a texture sheet using reference. In this phase, we'll discuss the importance of building a solid texture sheet that is flexible to accommodate most geometry. After that we will set up our Photoshop document by creating a grid that blocks out our texture space. Then we'll jump into creating several textures that will be utilized by our modular assets. After we've completed our texture sheet, we'll jump into creating geometry by making a simple wall and we'll gradually build up our set by combining and modifying our geometry. Finally, we'll end the tutorial by testing our assets in a game engine.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Josh for digital tutors in this series of tutorials will discuss the process for creating assets for use in modular level design. We'll start off by planning out of texture sheet. Using reference in this phase will discuss the importance of building a solid texture sheet that is flexible to accommodate most geometry. After that, we will set up a photo shop document by creating grid that blocks out our texture space. Then we'll jump into creating several textures that will be utilized by our modular assets. After we've completed, our texture sheet will jump into creating geometry by making a simple wall and will gradually build up our set by combining and modifying our geometry Finally will in the course by testing our assets in a game engine. So by the end of this course, will have all the skills you need to begin creating assets for the modular level design work. So with that said, let's get started