- Course
Asset Workflows for Modular Level Design
In this series of tutorials, we will discuss the process for creating assets for use in Modular Level Design.
- Course
Asset Workflows for Modular Level Design
In this series of tutorials, we will discuss the process for creating assets for use in Modular Level Design.
Get started today
Access this course and other top-rated tech content with one of our business plans.
Try this course for free
Access this course and other top-rated tech content with one of our individual plans.
This course is included in the libraries shown below:
- Core Tech
What you'll learn
In this series of tutorials, we will discuss the process for creating assets for use in Modular Level Design. We will start off by planning out a texture sheet using reference. In this phase, we'll discuss the importance of building a solid texture sheet that is flexible to accommodate most geometry. After that we will set up our Photoshop document by creating a grid that blocks out our texture space. Then we'll jump into creating several textures that will be utilized by our modular assets. After we've completed our texture sheet, we'll jump into creating geometry by making a simple wall and we'll gradually build up our set by combining and modifying our geometry. Finally, we'll end the tutorial by testing our assets in a game engine.