Automotive Modeling in Maya

Computer generated cars are a staple of film and commercial projects. Software required: Maya 2014.
Course info
Rating
(31)
Level
Intermediate
Updated
Sep 2, 2013
Duration
6h 24m
Table of contents
Description
Course info
Rating
(31)
Level
Intermediate
Updated
Sep 2, 2013
Duration
6h 24m
Description

Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models. The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using NURBS curves and surfaces, to box modeling. In this tutorial, we'll use an edge modeling method to begin building our Audi R8. Once we're happy with the shape, we can cut the panels apart and add thickness. We'll cover methods for maintaining hard edges and smooth contours. We'll cover the common polygon modeling tools as well as some new tools in the Modeling Toolkit that will make certain tasks much easier. It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch and you'll have the knowledge you need to build your own vehicle. ''Audi''Â , ''R8''Â and the four rings logo are registered trademarks of AUDI AG. Software required: Maya 2014.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Retopologizing Game Characters in Maya
Beginner
2h 47m
14 Mar 2018
Game Character Sculpting in ZBrush
Beginner
4h 37m
16 Feb 2018
Maya 2018 Fundamentals
Beginner
11h 22m
7 Feb 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello. I'm Justin with Digital-Tutors, an Autodesk authorized publisher. In this series of tutorials, we'll look at a variety of methods for modeling an automobile in Maya. Now, computer generated cars are really a staple of film and commercial projects, and whether all the parts all fly together before our eyes in a commercial that's meant to show off the superior engineering, or maybe the car's being tossed around by gigantic creatures a feature film, there really is a need to create 3D automotive models. Now, the different parts of a car present very different challenges, but also provides certain advantages. And the workflow for creating cars can vary from using things like NURBS curves and surfaces to box modeling. Now, in this particular course we'll use an edge modeling methods to begin building our Audi R8. Once we're happy with the shape, we can cut the panels apart and start to add thickness. We'll also cover methods for maintaining edge hardness and smooth contours. We'll cover the common polygon modeling tools, as well as some new tools in the modeling tool kit that will really make certain tasks much easier. It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch. And from there, you can continue to add detailed, or maybe even begin creating the interior. Either way, by the end of this course you'll have a finished car, and the knowledge you need to begin building your own custom vehicle. So, let's go ahead and get started by setting up our reference images.