Automotive Modeling in Maya
Computer generated cars are a staple of film and commercial projects. Software required: Maya 2014.
What you'll learn
Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models.
The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using NURBS curves and surfaces, to box modeling.
In this tutorial, we'll use an edge modeling method to begin building our Audi R8.
- Once we're happy with the shape, we can cut the panels apart and add thickness.
- We'll cover methods for maintaining hard edges and smooth contours.
- We'll cover the common polygon modeling tools as well as some new tools in the Modeling Toolkit that will make certain tasks much easier.
''Audi''Â , ''R8''Â and the four rings logo are registered trademarks of AUDI AG.
Software required: Maya 2014.
Table of contents
- Setting up Reference Images 9m
- Drawing Out the Wheel Arch 10m
- Connecting Wheel Arches to Create the Side 8m
- Extruding up the Side of the Car 11m
- Drawing Out the Side Panels 6m
- Extruding in the Door Scoop 6m
- Bridging Across the a Pillar 8m
- Extruding Across the Top of the Car 5m
- Building Out the Front of the Car 8m
- Extruding the Hood 9m
- Separating the Side Panels 12m
- Building the Front Bumper 8m
- Beginning the Rear End 11m
- Detailing the Rear End 7m
- Detailing the Tail Light Area 10m
- Adding Detail to the Trunk 9m
- Modeling Underneath the Rear End 6m
- Adding Thickness to the Panels 10m
- Modeling Underneath the Front End 4m
- Modeling the Belly Pan 9m
- Adding the Plenum 3m
- Building the Door Handle 6m
- Adding the Door Lock 4m
- Modeling the Door Trim Pieces 9m
- Building the Rear-view Mirror 11m
- Modeling the Head Light 13m
- Finishing the Head Light 9m
- Adding the Leds 8m
- Modeling the Head Light Mesh 10m
- Modeling the Grill 10m
- Cutting Exhaust Ports from the Bumper 12m
- Adding the Exhaust Pipes 5m
- Building the Tail Lights 11m
- Finishing the Tail Lights 10m
- Modeling Back Vent Pieces 9m
- Adding Windows 6m
- Modeling the Fuel Port 6m
- Building the Fuel Cap 6m
- Beginning the Wheel 10m
- Detailing the Rim 10m
- Completing the Wheel 12m
- Building the Windshield Wipers 10m
- Building the Plates 4m
- Creating the Raised Emblems 6m
- Cleaning up Our Scene 15m
We'll use edge modeling methods to begin building our car, cut the panels apart and start to add thickness, and cover methods for maintaining edge hardness and smooth contours.
This course assumes that you are already familiar with Maya functionality.
This course uses Maya 2014.