Automotive Rendering with HDR Light Studio and Maya
In this series of lessons, we will learn how to use HDR Light Studio and Maya together in order to create high-quality studio lighting for your automotive renders. Software required: Maya 2010 or higher, HDR Light Studio 1.5 or higher.
What you'll learn
In this series of lessons, we will learn how to use HDR Light Studio and Maya together in order to create high-quality studio lighting for your automotive renders. We will begin this course in Maya, where we will learn how to set up an image-based lighting environment in preparation for rendering. From there, we will jump into HDR Light Studio, which will allow us to easily create high dynamic range images which can mimic realistic studio lighting. We will learn how to control the appearance of synthetic lights within HDR Light Studio, as well as discuss many techniques which can dramatically increase the efficiency of your lighting workflow in both Maya and HDR Light Studio. Software required: Maya 2010 or higher, HDR Light Studio 1.5 or higher.
Table of contents
- Creating an Image-based Lighting Environment in Maya 4m
- Creating Primary Light Source in HDR Light Studio 8m
- Adding Ground Shadows to Our Ibl Environment 8m
- Applying Tone-mapping to the Maya Camera 8m
- Altering Background Synthesis in HDR Light Studio 5m
- Using Guide Lights in HDR Light Studio 8m
- Adding Reflections to the Rear of the Car 6m
- Creating Highlights for the Roof of the Car 9m
- Adding Reflections to the Front Hood Area of the Car 10m
- Using Dark Lights to Enhance Reflections 9m
- Adding Specular Flakes to the Car Paint Shader 8m
- Creating High Dynamic Range Renders from Maya 7m