In this tutorial, we'll learn how to create a ballistic hit within CINEMA 4D using TurbulenceFD to help with our fire/smoke simulation. We'll go through the many steps of setting up our ship to animate as it's being ''hit'' by a ballistics object. We'll then utilize TurbulenceFD to help us react to this ''hit'' with fire and smoke. Using CINEMA 4D's rigid body dynamics, we'll implement debris being struck and falling away. By using TurbulenceFD's emitter tags, we can then combine CINEMA 4D's dynamics with TurbulenceFD's simulation to give the effect of an explosion from a damaged engine. Software required: Cinema 4D 15, TurbulenceFD, and After Effects.