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Beginner's Guide to MARI 1.2

In this course, we will be teaching you the essential workflows, terms, and techniques to help you get started with MARI. Software required: MARI 1.2v1 and up.

Beginner
1h
(0)

Created by Justin Marshall

Last Updated Mar 15, 2019

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  • Course

Beginner's Guide to MARI 1.2

In this course, we will be teaching you the essential workflows, terms, and techniques to help you get started with MARI. Software required: MARI 1.2v1 and up.

Beginner
1h
(0)

Created by Justin Marshall

Last Updated Mar 15, 2019

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What you'll learn

In this course, we will be teaching you the essential workflows, terms, and techniques to help you get started with MARI. We will be giving you an introductory look into MARI so that you can learn essential terms and definitions and start to build a solid foundation in this powerful texturing application. We will start off by covering the basics of MARI- working with projects and looking at the interface. We will then take a look at some key concepts in MARI, like projection painting and the paint buffer. After that, you will learn about channels and shaders and how to use masking to get the best texturing results. And to wrap up, we will look at how you can export your finished texture maps. This series of step-by-step videos was developed with artists new to MARI in mind, so we will be moving at a steady, easy-to-follow pace, making sure you understand terms and basic techniques. To view more Beginner Guide courses, visit our library, where you will find the largest collection of free, high-quality CG training videos. Software required: MARI 1.2v1 and up.

Beginner's Guide to MARI 1.2
Beginner
1h
(0)
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About the author
Justin Marshall - Pluralsight course - Beginner's Guide to MARI 1.2
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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