Course info
May 1, 2012
1h 27m

In this Maxwell Render tutorial, we will be teaching you the essential workflows, terms, and techniques to help you get started using Maxwell Render with Maya. We will start off by learning the basic approach to rendering anything in Maxwell Render and some important concepts to be aware of whenever starting out with Maxwell. We will then learn how to control the amount of render time that goes into our scenes; then, we will discuss the Maxwell camera attributes, which play a critical role in the appearance of our rendered images. We will also learn how to begin using the physically-correct Maxwell materials to help push our renders to deeper levels of realism and discuss the process of creating and controlling light sources, as well as many additional topics and workflows that will help you to get started with Maxwell Render. Software required: Maxwell Render 2.6, Maya 2012.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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