In this 3ds max tutorial, we will learn the basics of 3d models in 3ds Max. This tutorial is an introductory look into modeling that will enable you to learn essential terms and definitions and build a solid foundation in computer graphics. We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in 3ds Max. After that, you will learn about some of the 3ds Max tools that can be used to build models. And to wrap up, we will look at how geometry can be assembled into more complex models. This series of step-by-step videos were developed with artists new to 3ds Max in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. Software required: 3ds Max 2011 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.