Beginner's Guide to Modeling in CINEMA 4D

In this CINEMA 4D tutorial, we will learn the basics of 3D models in CINEMA 4D. Software required: CINEMA 4D R12 and up.
Course info
Level
Beginner
Updated
Apr 4, 2011
Duration
1h 20m
Table of contents
Description
Course info
Level
Beginner
Updated
Apr 4, 2011
Duration
1h 20m
Description

In this CINEMA 4D tutorial, we will learn the basics of 3D models in CINEMA 4D. Introducing the Beginner Guide to Modeling in CINEMA 4D, a fundamental learning series. In this course, you will get an introductory look into modeling in CINEMA 4D so you can learn essential terms and definitions and build a solid foundation in computer graphics. We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in CINEMA 4D. After that, you will learn about some of the CINEMA 4D modeling tools. And to wrap up, we will look at how geometry can be assembled into more complex configurations. This tutorial was developed with artists new to CINEMA 4D in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. Software required: CINEMA 4D R12 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] introducing the Beginner's Guide to Modeling in Cinema. 40. A fundamental learning Siri's brought to You by Digital Tours, the world's largest online CD training library. My name's Justin, and I'll be giving you an introductory look in modeling some concern essential terms and definitions and build a solid foundation in computer graphics. We'll start off by covering the basics of three miles, then take a look and a variety of ways to work with models in cinema 40. After that, you learn about some of the cinema 40 tools that can be used to build and wrap up. We'll look at how geometry could be assembled in a more complex configurations. This series of step by step videos was developed with artists new to cinema 40 in mind, so we'll be moving at a steady, easy to follow pays, making sure they understand terms and basic view. More Beginner's Guide courses Visit our library, where you'll find the largest collection of Free Kai quality CG training videos. So let's go ahead and get started with our next lesson, where we'll learn about three D models in computer graphics