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Beginner's Guide to Reference Images in 3ds Max

In this 3ds Max tutorial, we'll discuss the basic techniques and workflows we use when setting up reference images in 3ds Max. Software required: 3ds Max 2012.
Course info
Level
Beginner
Updated
Feb 1, 2012
Duration
42m
Table of contents
Description
Course info
Level
Beginner
Updated
Feb 1, 2012
Duration
42m
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Description

In this 3ds Max tutorial, we'll discuss the basic techniques and workflows we use when setting up reference images in 3ds Max. We'll start off by learning how to properly set up and align our reference images in a program like Photoshop. From there, we'll learn how to apply our reference images to the viewport background of 3ds Max and discuss some possible issues you may encounter when using the viewport background. Then we'll discuss how to apply our reference images to a plane in 3ds Max to allow for a different type of workflow. We'll wrap up the tutorial by showing you how to apply an animated viewport background using an image sequence or a video file to help with animation. Get comfortable with important 3D-modeling terminology by downloading your copy of our Key Modeling Terms Reference Guide and PDF for free. Software required: 3ds Max 2012.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] introducing the Beginner's Guide to reference images in three D. S. Max, a fundamental learning Siri's brought to you by digital tuners, the world's largest online CD training library and an auto desk authorized publisher. My name is Josh and only teaching you the techniques and the work flows to use when setting up reference image planes and three D S. Max so we can use them as a modeling reference. We'll start off by learning how to properly set up in a liner reference. Images in a program like Photoshopped from there will learn howto apply our reference images to the View port background of three D S. Max. And it's got some possible issues you may encounter when using the view port background. Then we'll discuss how to apply our reference images to a plane and three D. S. Max, to allow for a different type of workflow, will wrap up by showing you how to apply an animated view port background using an image sequence or a video file to help with animation. The series of step by step videos were developed with new three D S Max artists in mind, so we'll be moving with the city and the easy to follow pace, making sure you understand basic techniques and work flows. To view more beginner's guide courses, visit our library, where you'll find the largest collection of free, high quality CV training videos. So let's go ahead and get started with our next lesson while we're learned how to properly set up in a line our reference images in photo shop.