Beginner's Guide to Shading Networks in Softimage
In this Softimage tutorial, we will be teaching you essential terms, definitions and workflows to help you build a solid foundation for material and texture creation in Softimage. We will start the tutorial off by explaining what a shading network is, and why is it such a powerful way to work. Software required: Softimage 2011 and up.
What you'll learn
In this Softimage tutorial, we will be teaching you essential terms, definitions and workflows to help you build a solid foundation for material and texture creation in Softimage. We will start the tutorial off by explaining what a shading network is, and why is it such a powerful way to work. We will then begin exploring the Material Manager, which is where you will be creating your Softimage shading networks; it is also where we will be covering many of the features, the workflows, and the concepts that will allow you to successfully begin creating your own shading networks in Softimage. Software required: Softimage 2011 and up.
Table of contents
- Understanding Softimage Shading Networks 5m
- Using the Material Manager in Softimage 6m
- Connecting and Disconnecting Shading Nodes 7m
- Working with Property Pages in Softimage 7m
- Cleaning and Organizing Shading Networks 4m
- Assigning and Viewing Materials on Softimage Geometry 7m
- Customizing the Softimage Shaderball Preview 7m
- Understanding the Importance of UVs in Softimage 5m
- Creating Your First Shading Network in Softimage 9m
- Adding Bump Maps to Softimage Shading Networks 11m