In this series of Unity tutorials, we'll learn how to use Unity and the basic steps to create a game. To begin, we'll break down what Unity is, what it can do, and what it cannot do. From there, we will examine the parts of a game in Unity and learn how they interact to create a game. Next, we will open a partially-completed project and scene to navigate the Unity interface and Scene view. After that, we will import a model from a 3D application and place it into our level. We will also learn how to transform and edit objects and components to customize our game. Next, we will learn how to run around our game using the two built-in character controllers. From there, will we learn an easy way to create interactions using triggers. We finish off the tutorial by creating a small script to track our player's health and build our game to be run on PC or Mac platforms. Software required: Unity 3.4.
Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.