Getting Started With Quintus Hi, this is John Sonmez from Pluralsight, and in this module, we're going to be getting started creating our first real HTML5 application using the game engine Quintus. Okay, so now that we know the basics of games and how to create a game using HTML5 technologies, it's time to put what we learned into use and to learn the basics of a pretty easy to use HTML5 game engine called Quintus. In this module, we'll be creating our shooting game and we'll learn the basics of Quintus. You can of course create HTML5 games without a game engine, but why not use someone else's plumbing code so you can focus on the core of your game. By the end of this module, you should have a basic understanding of Quintus and how to use it to draw some sprites on the screen and animate those sprites.
Moving And Shooting Hi, this is John Sonmez from Pluralsight, and in this module we are going to be adding some more capabilities to the game that we've been developing so far using the Quintus game engine. So far we haven't done a lot, we just have our game set up, we've drawn our background, and we have our player ship being drawn, we've learned a little about sprites and animation to do that, but in this module we're going to be expanding out a bit further and we're going to be adding some more capabilities. And along the way we're going to learn a couple of important concepts, some things like how to get input from the user and to use that input to move the player around, as well as to do something that a lot of games need to do, which is to manage shots on a screen. And there's a couple of considerations that we'll have to take into account when we do this. So, by the end of this module, you should have a pretty good idea of how you can implement some simple movement from keyboard input or touch input in your game, and how to fire shots and manage those shots on the screen.
Making Enemies Hi, this is John Sonmez from Pluralsight, and in this module we're going to be making enemies. We're going to be expanding the game that we've been creating so far to actually add an opponent so that we can actually do something in the game. So in this module, I'm going to be showing you how to create an enemy sprite, which isn't going to be all that different from creating a player sprite, but what will be a bit of a challenge is making the enemy sprite move on its own, and to move in a way that makes sense, and to fire at the player. Then we'll also be adding the functionality to make it so that if a player is hit with a shot or an enemy is hit with a shot, then we handle that appropriately and kill the player or kill the enemy. And then towards the end of this module, I'll be leaving you with some ideas for some next steps where you can take the game further than we could in this short course.