Behind the Scenes Look at Designing the Mad Scientist
In this course, we will examine the thought-processes that were put into designing the Mad Scientist. Software required: Photoshop CS and up.
What you'll learn
In this course, we will examine the thought-processes that were put into designing the Mad Scientist. From CG feature films, to video games, 3d characters develop their look and personality when drawn on paper. Through a series of design phases, these characters evolve, developing personality as they grow. We will explore this evolution by starting out with a series of sketches. Once we've established the design of the character we will prepare a model sheet for facial construction in 3d, as well as a turnaround for the body construction. We will then take a look at the character action sheet and expression sheet that will define the characters personality and range of motion. At the completion of this process of character design, we will have all the information necessary for our character to be built and moved in 3d. Software required: Photoshop CS and up.
Table of contents
- Collecting and Consolidating Favorite Features 16m
- Drawing for the Model Sheet: Head in Front View 15m
- Drawing for the Model Sheet: Head in Profile View 17m
- Drawing for the Model Sheet: Head in Back View 15m
- Cleanup and Detail: Front View 10m
- Cleanup and Detail: Side and Back View 12m
- Adding the Monocle Headpiece to the Model Sheet 13m
- Drawing for the Model Sheet: Body in Front View 12m
- Drawing for the Model Sheet: Body in Profile View 11m
- Detailing the Body in Front View 15m
- Detailing the Body in Profile View 18m
- Adding the Back View and Details 21m
- Overview of Actions and Expressions 7m