Throughout this course, we will discuss the various considerations and processes for leading and supervising an animation team. These tutorials will discuss the subjects of character continuity, plotting sequences, casting scenes, preparation techniques, group review dynamics, scene review processes, animation feedback methods, and pipeline considerations. By the end of this training, you will have many great techniques to utilize as well as an even more thorough understanding of all the elements of leading an animation team on a project.
Introduction and Project Overview Hi there. My name is Ron Friedman. I've been working as a character animator for over 21 years, starting with 2D feature animation and then moving into visual effects animation for film for such companies as ILM and Café Effects where I was animation supervisor on the film Pan's Labyrinth and I've most recently worked in video game animation for a number of major game studios. I teach animation at Boston University's Center for Digital Imaging Arts and also at the New England Institute of Art in Brookline, Massachusetts. In this course we're going to discuss how to be an effective animation supervisor. The topics we'll cover over the course of this tutorial are: character continuity, focusing on the personality of the character over the course of the story; plotting a sequence; casting scenes, which talks about handing out the shots to your team based on their strengths and workload capabilities; benefits of group review; giving animation feedback; expressing required changes effectively and positively to encourage as well as instruct; discussing a hindsight look at the project and what was learned from the experience. In the next section I will tell you a little bit more about my background and also discuss the individual chapters of the overall tutorial in greater detail.