Expanded

Blend Shape Workflows in Mudbox and Maya

In this Maya and Mudbox tutorial, we'll learn to move Blend Shapes back and forth between the two programs. Software required: Maya 2015, Mudbox 2015.
Course info
Level
Beginner
Updated
Dec 13, 2014
Duration
48m
Table of contents
Description
Course info
Level
Beginner
Updated
Dec 13, 2014
Duration
48m
Your 10-day individual free trial includes:

Expanded library

This course and over 7,000+ additional courses from our full course library.

Hands-on library

Practice and apply knowledge faster in real-world scenarios with projects and interactive courses.
*Available on Premium only
Description

In this Maya and Mudbox tutorial, we'll learn to move Blend Shapes back and forth between the two programs. When creating characters for animation, facial expressions can be an important part of the performance. There are different ways for achieving these expressions, and one of these is to use Blend Shapes. Blend Shapes are modified versions of geometry (facial geometry in this case) that illustrate a particular muscle movement or facial expression. We can then animate transitions between these shapes to get facial animation. There are lots of ways to create these shapes and Mudbox is one that works very well. We'll learn to create shapes from scratch using Sculpt Layers and Sculpt Layer Groups. We'll create a library of smaller shapes and then combine those into an overall expression. We'll end this Maya and Mudbox training by exploring the use of the Pose tools in creating these shapes and learn to set up Blend Shapes made of multiple objects. Software required: Maya 2015, Mudbox 2015.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Game Prop Modeling Fundamentals
Beginner
3h 9m
Dec 17, 2019
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, I'm Justin, with digital tutors and Auto desk authorized publisher in this series of tutorials will learn to create and manipulate blend shapes with mud Box 2015 and Maya creating characters for animation. Facial expressions could be an important part of the performance. Now there are different ways for achieving these expressions, and one of these is to use blend shapes. Blend shapes are modified versions of geometry, facial geometry in this case that illustrate a particular muscle movement or facial expression. We can then animate transitions between these shapes to get facial animation. There are lots of ways to create these shapes and mud boxes, one that works very well. This course will learn to move blend shapes back and forth between Maya and mud box. Border learned to create shapes from scratch using sculpt layers and school player groups will create a library of smaller shapes and then combine those into an overall expression. Will also touch on the use of the post tools and creating these shapes inland to set up blend shapes made of multiple objects. So let's go ahead and get started by learning more about moving shapes between Maya and Mud Box