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Skills Expanded

Creating Assets in Blender

by Mark Masters

Learn how to create your own assets in Blender. You'll start with building a model, then move on to UV Unwrapping and creating realistic materials through Blender's Shader Node Editor. Software required: Blender v2.77.

What you'll learn

Learn how to take an asset from start to finish in this powerful open source software. In this course, Creating Assets in Blender, you'll learn about the asset creation pipeline in Blender. First, you'll begin by constructing the 3D Model utilizing Blender's many modeling tools. Then, you'll move on to UV Unwrapping so you can apply textures, and add Normal Maps and Displacement Maps to the asset so you can achieve even more detail in the mesh without having to do any extra modeling. Finally, you'll create realistic materials for the asset including plastic, paper, and a cola liquid. By the end of this course, you'll have a strong grasp of the entire asset creation pipeline in Blender and you'll be able to apply your skills when working on your own projects. Software required: Blender v2.77.

About the author

Mark started out with an interest in animation at an early age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. After his time at Pluralsight, he joined Steelehouse Productions as a 3D Animator, where he worked on a wide range of projects. Currently, he is working as an animator on the popular children's series Floogals for NBC Sprouts. Apart from that, he's... more

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