Creating Assets in Blender

Learn how to create your own assets in Blender. You'll start with building a model, then move on to UV Unwrapping and creating realistic materials through Blender's Shader Node Editor. Software required: Blender v2.77.
Course info
Rating
(38)
Level
Intermediate
Updated
Sep 1, 2016
Duration
3h 8m
Table of contents
Description
Course info
Rating
(38)
Level
Intermediate
Updated
Sep 1, 2016
Duration
3h 8m
Description

Learn how to take an asset from start to finish in this powerful open source software. In this course, Creating Assets in Blender, you'll learn about the asset creation pipeline in Blender. First, you'll begin by constructing the 3D Model utilizing Blender's many modeling tools. Then, you'll move on to UV Unwrapping so you can apply textures, and add Normal Maps and Displacement Maps to the asset so you can achieve even more detail in the mesh without having to do any extra modeling. Finally, you'll create realistic materials for the asset including plastic, paper, and a cola liquid. By the end of this course, you'll have a strong grasp of the entire asset creation pipeline in Blender and you'll be able to apply your skills when working on your own projects. Software required: Blender v2.77.

About the author
About the author

Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. He currently works at Steelehouse Productions as a 3D Animator.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi, I'm Mark Masters and welcome to Asset Creation in Blender. Throughout my career, I've had the privilege to work in both film and video games and in that time, I have amassed over eight years of Blender experience and I hope to bring that knowledge to you. Throughout this course, we'll be taking an asset from start to finish in this powerful open-source software. We'll begin by constructing the base model for the soda bottle using various modeling techniques like edge and box modeling, learning about some of Blender's powerful modeling tools along the way. Once we have the model finished, we'll then dive into UV Unwrapping so we can apply various normal and displacement maps to our bottle so we can add in more detail without having to spend unnecessary time modeling. Finally, we'll dive into Blender's Shader Node Editor and begin creating the various materials for the soda bottle, constructing a node setup that will allow us to create great looking materials in the shortest amount of time possible. Now I'm really excited to get started so let's begin in the next clip by taking a look at the asset we'll be creating throughout this course. ing throughout this course.