This course will walk you through every step of creating a drone spaceship, from the ground up. You'll cover the fundamentals of navigating and modeling in Blender, along with texturing, rigging, animating, lighting, and rendering.
Have you ever wanted to jump into the world of 3D but don't know where to start? If so, Blender Fundamentals is the perfect course to take that initial step. First, you'll get familiar with the basic and foundational skills that you'll need to begin moving around and working comfortably in Blender. Then, you'll jump into exploring the powerful modeling features in Blender and begin building the drone. Next, you’ll master the process of adding textures and materials to the drone. Pushing forward, you’ll dive to rigging and animation, as well as learn how to utilize Blender’s dynamics engine to create a flame effect. Finally, you'll conquer lighting and render the scene with final post-production effects created inside Blender’s Compositor. When you’re finished with this Blender Course, you’ll not only hit every step of the 3D process while creating a drone spaceship from the ground up, but you’ll also have a strong understanding of all the core features found in Blender. Software required: Blender.
Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. Currently, he is working as an animator on the popular children's series Floogals for NBC Sprouts.
Course Overview Hi everyone, I'm Mark Masters, and welcome to my course, Blender Fundamentals. This in-depth course is designed to help you get a solid understanding of all of the core features found in Blender. In the first portion of this course, we will begin by breaking down the basics of working in Blender, like viewport navigation, and understanding the user interface. From there, we will explore some of the modeling tools and begin creating the drone, which will be our central project for the remainder of the course. From there, we will begin UV mapping the drone to prepare it for textures and materials, and we'll continue by creating a basic rig for the drone so we can animate its movement, as well as adding dynamic simulation to create the jet exhaust for the engines. Finally, we will wrap everything up by creating a basic light setup and building render layers that will be used for creating post effects inside of Blender's compositor. At the end of this course, we want you to be at a point where you are comfortable with working in Blender and can begin using it for your own projects. So, let's get started in the next module and begin learning the basics of Blender navigation.