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Body Mechanics and Animation in Maya: Pulling Objects

Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Software required: Maya 7 (required for project files).

Intermediate
5h 32m
(1)

Created by

Last Updated Sep 08, 2016

Course Thumbnail
  • Course

Body Mechanics and Animation in Maya: Pulling Objects

Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Software required: Maya 7 (required for project files).

Intermediate
5h 32m
(1)

Created by

Last Updated Sep 08, 2016

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What you'll learn

Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists. Popular highlights include: Body Mechanics Overview of Pulling Objects; Driving Force Through Upper-body Animation; Compensating Body Motion for Mass of Objects; Animating Believable Weight and Tension; Utilizing Storyboards for Pre-vis; Backwards Locomotion; Adjusting Performance Through Timing & Spacing; Roughing-in Animation Through Blocking; Adding Follow-through, Arcs, and Overlapping; Exaggerating Poses for Dynamic Movement; Adjusting Keyframes in Graph Editor; Understanding Weighted Tangency & Free Tangent Weights; Optimizing Workflow with Character Sets. Software required: Maya 7 (required for project files).

Body Mechanics and Animation in Maya: Pulling Objects
Intermediate
5h 32m
(1)
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