Body Mechanics and Animation in Maya: Pulling Objects

Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Software required: Maya 7 (required for project files).
Course info
Level
Intermediate
Updated
Nov 21, 2006
Duration
5h 32m
Table of contents
Introduction and Project Overview
Body Mechanics and Animation in Maya: Pulling Objects
Getting the Scene Ready for Animation 10m Beginning the Light Pull Animation 9m Blocking in the Next Pose 7m Completing the Posing of the Extremes 10m Beginning to Finalize the Light Pull 7m Fixing the Flow of the Animation 6m Adding Follow-through to the Upper Body: Center of Gravity 6m Adding Follow-through to the Upper Body: The Back 5m Adding Follow-through to the Head 6m Fixing the Arms and the Hands 11m Animating the Fingers 9m Starting Final Touch Ups for the Upper Body 6m Finishing the Upper Body for the Light Pull 8m Beginning to Finalize the Legs 3m Fine-tuning the Steps 7m Working on the Second Foot Step 6m Refining the Next Step of Steps 9m Finishing the Last Steps for the Light Pull 7m Adding Shifts in the Upper Body According to the Steps 9m Adding the up and Down Translation to the Upper Body 7m Animating the Hips 8m Finishing the Light Pull 5m Starting the Conversion of the Light Pull into a Heavy Pull 4m Adding a Second Attempt for Pulling the Object 10m Creating Tension Between the Character and the Object 3m Fixing the Character's Anticipation for His Second Attempt at the Pull 7m Adjusting the Character's Backward Translation to Match with the Object 2m Initial Detail Pass for the Upper Body During the Pull 9m Animating the Character Resting After the Pull 3m Going Back to Work on the Character's Rest 10m Adding Follow-through to the Character During the Pull 4m Finishing the Upper Body for the Heavy Pull 13m Moving Back to the Legs 8m Refining the Legs 8m Finishing the Foot Steps 9m Including Shifts in the Body to Show More Effort in Pull 8m Fixing the Shoulders 9m Animating the Side to Side Motion of the Upper Body 9m Working on the up and Down Translation of the Upper Body 5m Finishing the Upper Body: Last Touch Ups 4m Adding Back and Forth Rotation to the Hips 3m Finishing the Rotation of the Hips 8m Finalizing the Heavy Pull 14m
Description
Course info
Level
Intermediate
Updated
Nov 21, 2006
Duration
5h 32m
Description

Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists. Popular highlights include: Body Mechanics Overview of Pulling Objects; Driving Force Through Upper-body Animation; Compensating Body Motion for Mass of Objects; Animating Believable Weight and Tension; Utilizing Storyboards for Pre-vis; Backwards Locomotion; Adjusting Performance Through Timing & Spacing; Roughing-in Animation Through Blocking; Adding Follow-through, Arcs, and Overlapping; Exaggerating Poses for Dynamic Movement; Adjusting Keyframes in Graph Editor; Understanding Weighted Tangency & Free Tangent Weights; Optimizing Workflow with Character Sets. Software required: Maya 7 (required for project files).

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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