Broadcast Design in CINEMA 4D
In this CINEMA 4D tutorial we will create an animated broadcast opener using Mograph in CINEMA 4D. Software required: CINEMA 4D 11.5.
What you'll learn
In this CINEMA 4D tutorial we will create an animated broadcast opener using Mograph in CINEMA 4D. From the spline-based modeling tools to the powerful Mograph tools, CINEMA 4D has a great deal to offer when creating animated broadcast graphics. Using the opener of a sports program as our example, we'll go through the process of creating all of our broadcast elements, including the custom logo. We'll use extrude NURBS objects with splines, sweep NURBS objects, and work with polygonal geometry as well. We'll also cover methods of creating and adding materials to all of our pieces, as well as setting up some simple lighting and light planes for reflection. We'll cover the animation of our camera and many of the other elements of the piece. We'll look at a number of ways to transition elements onto the screen, from using effectors to animated sweeps. Finally, we'll key frame specific material attributes and modify our render settings before outputting our final animated sequence. When you're done with this tutorial, you'll have the tools you need to start building your own broadcast logos and designs. Software required: CINEMA 4D 11.5.
Table of contents
- Creating and Importing Splines 11m
- Modeling the 3D Football 14m
- Building the Football Laces 14m
- Creating the Background and Frame of the Logo 8m
- Adding Geometry to the Text and Stars 10m
- Using a Cloner Object to Add Background Blocks 5m
- Setting up Lighting and Materials 9m
- Adding Materials to the Text and Football 13m
- Blocking in the Animation 11m
- Using a Plain Effector to Animate the Text 8m
- Animating the Football Laces 7m
- Animating Blocks Flowing Around the Football 10m
- Creating Animated Streaks Along the Logo Frame 7m
- Adding a Glowing Material to the Streaks 5m
- Animating Material Attributes on the Frame 8m
- Animating the Glow on the Text and Stars 8m
- Setting up the Render and Outputting the Final Sequence 10m