Description
Course info
Level
Intermediate
Updated
Feb 18, 2010
Duration
2h 39m
Description

In this CINEMA 4D tutorial we will create an animated broadcast opener using Mograph in CINEMA 4D. From the spline-based modeling tools to the powerful Mograph tools, CINEMA 4D has a great deal to offer when creating animated broadcast graphics. Using the opener of a sports program as our example, we'll go through the process of creating all of our broadcast elements, including the custom logo. We'll use extrude NURBS objects with splines, sweep NURBS objects, and work with polygonal geometry as well. We'll also cover methods of creating and adding materials to all of our pieces, as well as setting up some simple lighting and light planes for reflection. We'll cover the animation of our camera and many of the other elements of the piece. We'll look at a number of ways to transition elements onto the screen, from using effectors to animated sweeps. Finally, we'll key frame specific material attributes and modify our render settings before outputting our final animated sequence. When you're done with this tutorial, you'll have the tools you need to start building your own broadcast logos and designs. Software required: CINEMA 4D 11.5.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Justin with digital tours, and in this series of lessons, we're going to use a variety of tools and techniques to create a broadcast opener in sin before D from the spine based modeling tools to the powerful Moe graph tools. Cinema 40 has a great deal to offer when creating animated broadcast graphics. Using the opener of the sports program as our example will go through the process of creating all of our broadcast elements, including the custom logo. We'll use extrude herbs, objects with spines, sweet nerves, objects and work with political geometries. Well will also cover methods of creating an adding materials to all of our pieces as well is setting up some simple lighting and light planes for reflection? We'll cover the animation of our camera, and many of the other elements of the piece will look at a number of ways to transition of elements onto the screen, from using defectors to animate and sweeps, and finally will keep frames specific material attributes and modify our render settings before out, putting our final animated sequence. When you're done, you'll have the tools you need to start building your own broadcast logos and designs. So with that, let's go ahead and get started