Building a Custom Re/RimLighter Tool with NUKE

Throughout these lessons we'll learn how to create an advanced Relighting and Rimlighting tool. Software required: NUKE 8.0v5.
Course info
Level
Advanced
Updated
Jul 14, 2015
Duration
1h 57m
Table of contents
Description
Course info
Level
Advanced
Updated
Jul 14, 2015
Duration
1h 57m
Description

Throughout these lessons we'll learn how to create an advanced Relighting and Rimlighting tool. We'll be using traditional gizmo techniques, rendered EXR passes, as well as advanced python coding. By the end of the course you'll have a fully featured lighting tool for use in NUKE that will be very helpful on many projects! Software required: NUKE 8.0v5.

About the author
About the author

Doug Hogan is the Compositing Supervisor and a Senior Lighter currently working at Reel FX Animation Studios in Dallas for the last 7 years. His credits include the feature animated comedy “Free Birds”, the Guillermo Del Toro produced “The Book of Life”, the currently in production "W.I.S.H. Police", and the recently announced untitled Scooby-Doo feature film for Warner Bros.

More from the author
360 VR Compositing in NUKE
Advanced
1h 54m
Oct 25, 2016
Building a Custom Flare Tool in NUKE
Intermediate
2h 8m
Apr 24, 2015
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(Music) Hi, everyone. My name is Doug Hogan. I'm the lead compositor of Reel FX Creative Studios. My latest work includes The Book of Life, Free Birds, and the Despicable Me Mini Mayhem ride at Universal Studios Florida. In this course, we're going to continue our tool development series and create a relighting tool using a few basic render passes, some Python code, and our 3D camera. Some of the key takeaways from watching this course including learning: one, what 3D passes are needed for proper relighting; two, how NUKE's built-in ReLight node works; three, how to use real lights in NUKE to relight your 3D render; four, how to use Python to make this node even more powerful; and five, how to design an easy-to-use UI for a production-ready gizmo. By the end of the training, you'll know the basics of relighting, and we'll have all the knowledge we need to make this kind or similar tools and have a ready-to-use gizmo for your next production. I'm excited to share these tool-building tricks and techniques with you. So let's get started with the first lesson.