Building a Custom Flare Tool in NUKE

In this NUKE tutorial, we'll learn how to create and use a powerful lens flare tool based on my popular FlareFactory tool. We'll be using traditional gizmo techniques as well as more advanced python coding. Software required: Nuke 8.0v5.
Course info
Level
Intermediate
Updated
Apr 24, 2015
Duration
2h 8m
Table of contents
Description
Course info
Level
Intermediate
Updated
Apr 24, 2015
Duration
2h 8m
Description

In this NUKE tutorial, we'll learn how to create and use a powerful lens flare tool based on my popular FlareFactory tool. We'll be using traditional gizmo techniques as well as more advanced python coding. By the end of this NUKE training, you'll not only know how to create a tool of this type, but will be given a production ready flare tool with a handful of presets that I've used before on many commercial and feature productions! Software required: Nuke 8.0v5.

About the author
About the author

Doug Hogan is the Compositing Supervisor and a Senior Lighter currently working at Reel FX Animation Studios in Dallas for the last 7 years. His credits include the feature animated comedy “Free Birds”, the Guillermo Del Toro produced “The Book of Life”, the currently in production "W.I.S.H. Police", and the recently announced untitled Scooby-Doo feature film for Warner Bros.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Doug Hogan. I'm the lead compositor at Real Effects Creative Studios. My latest work includes the Book of Life, Free Birds, and the Despicable Me: Minion Mayhem Ride at Universal Studios, Florida. In this course, we're going to take a look at how to create a Python-driven, preset, flare gismo, like my flare factory for use in the production pipeline. Some of the key takeaways from watching this course include learning how to, 1) Use Python to create a preset button, 2) Construct a good looking lens player in Nuke, 3) How to export a group as a gizmo to install for use in a pipeline, 4) Add dynamics to that flare, and 5) How to design an easy-use, user interface. By the end of the training, you'll have all the knowledge needed to make this kind, or similar tools, and have a ready-to-use gizmo. I'm excited to work with Digital Tutors and share these techniques with you. So let's get started in the first lesson.