In this ZBrush tutorial, we will use as many of the extraction capabilities that ZBrush offers to create a protective, futuristic feminine body suit. The purpose of these videos is to demonstrate the many ways that additional geometry can be created from a simple female base mesh. We will use mesh extraction by masking, and we will re-topologize by using ZSpheres, Mesh Insert brushes, and the new Retopology brush in ZBrush 4R4. Software required: ZBrush 4R4 .
Peter Minister worked for 20 years as a traditional sculptor producing models, props and special effects for film, TV, Museums and theme parks before adapting to digital art in 2005 when he discovered Zbrush.
Introduction and Project Overview [Autogenerated] Hello, My name's pizza Minister. I'm a digital modeler. I produced models and props for film TV on dhe, lots of images for many major book publishers. And in these videos, I'd like to show you how we can make some body armor for a female character for a game. Just prototype. Just designing on the flight was something different. Something other than the hard surface military look. This is more a soft body suit with ceramic paneling protection. It's very much a uniformed, using lots of mesh extraction using masking from the new features. The latest releases Zebra sh traditional Reid's apology to produce props and elements on dhe lots of mesh inserts is well will generate some pieces with the new topology brushing Z before on, we'll finish with a nice selection of materials produce. What I hope you think is a nice vintage really enjoyed this one on dhe. I hope you get something from it.