Building FX Tools in Houdini

In this Houdini tutorial, we'll learn how to create in-depth procedural FX tools. Software required: Houdini 14, Windows.
Course info
Rating
(11)
Level
Intermediate
Updated
Aug 1, 2015
Duration
5h 12m
Table of contents
Introduction and Project Overview
Building FX Tools in Houdini
Description
Course info
Rating
(11)
Level
Intermediate
Updated
Aug 1, 2015
Duration
5h 12m
Description

In this Houdini tutorial, we'll learn how to create in-depth procedural FX tools. Throughout the lessons, we'll look at the steps required to build these tools from scratch. In the course we'll cover highly procedural approaches to creating a curve tangle generation tool and a particle flow simulation tool, while implementing our own particle system and particle forces from scratch, all without the use of a Houdini FX license. To achieve these tools, we'll extensively implement various VOP networks inside Houdini, which will allow us complete control over our setups. As we utilize numerous vector, trigonometry, and attribute manipulation techniques, you'll have gained invaluable knowledge on fundamental workflows and techniques that can be used to tackle problems faced as an Houdini FX Technical Director. By the end of the Houdini training, you'll have a solid understanding of how to approach procedural tool development, how to implement your own particle solver from scratch, and how to package it all up into easily accessible and artist-friendly Houdini Digital Assets. Software required: Houdini 14, Windows.

About the author
About the author

Beau Garcia is a Senior FX Technical Director at Double Negative, London.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Beau Garcia. I am a Senior FX Technical Director currently working at Double Negative in London. Some of my previous projects include Exodus Gods and Kings, Thor: The Dark World, and Man of Steel. In this course, we're going to learn how to create a series of custom tools that I've successfully used over a number of projects for a variety of natural and magical side effects. The tools and techniques we'll be going over have been invaluable with solving numerous problems faced as a FX TD. Some of the key take aways from watching this course include learning how to procedurally generate tangled curves, use vector and trigonometry techniques, create our very own particle system from scratch, build particle forces to contrast simulation and create a number of ethics based tools. By the end of the training, you've learned how to solve a number of problems that arise as a FX TD. You have gained in depth knowledge of how to construct complex particle behavior and what goes into creating production ready tools. I'm excited to share these techniques with you, so let's get started with the first lesson.