In this 3ds Max tutorial, we'll learn how to assemble and generate a realistic aerial forest scene from scratch. Software required: 3ds Max 2015 SP3+, Vray SP2, Adani Tools maxscript 0.95+, NUKE 8, Forest Pack Pro 4.3.7+.
In this 3ds Max tutorial, we'll learn how to assemble and generate a realistic aerial forest scene from scratch. We'll look at understanding some complex shader setups before exploring how to logically vary plant distribution. By the end of this 3ds Max training, you'll have a good understanding of how to keep a good balance of the artistic with the technical side while working with image-based lighting and post-processing passes in NUKE. Software required: 3ds Max 2015 SP3+, Vray SP2, Adani Tools maxscript 0.95+, NUKE 8, Forest Pack Pro 4.3.7+.
Ashish S. Dani has a Bachelor of Computer Science from the University of Pune, a media certificate from the Maya Academy of Advanced Cinematics (affiliated with Cambridge University), and a diploma in Game Art & Design from the Vancouver Institute of Media Arts (VanArts). His skill set includes screenwriting, concept design, matte painting, 3D modeling, texturing, and lighting.
Introduction and Project Overview Hi, my name is Ashish Dani. I am a generalist, matte painter, and environment TD working in Vancouver, Canada. Over the years, I have worked in different disciplines from architectural visualizations, to games, to VFX. My latest projects include movies like the Crouching Tiger, Hidden Dragon sequel, Night at the Museum 3, Big Eyes, and TV shows like The 100, Wayward Pines, Once Upon a Time, Arrow, and many others. In this course, we are going to learn how to build a realistic forest scene in 3ds Max. Some of the major topics that we will be discussing in this course will include being fast and efficient in 3D environments by going over the complexities of building an actual scene, using a custom toolset in 3ds Max, using 3D plants and understanding the complex shader logic behind them, introduction and overview of Forest Pack Pro using image-based lighting, assembling render passes in NUKE using multimatte holdouts for selective processing, depth and volume atmosphere in 2D. By the end of the training, you will be able to create a realistic forest and work efficiently with digital vegetation. I'm excited to work with Digital-Tutors and share these techniques with you, so let's get started with the first lesson.