Building a Rigged Camera Composition in After Effects

In this series of After Effects tutorials, we will learn how to rig a camera using an animated Null object in After Effects. Software required: After Effects CC 12.0.0.404.
Course info
Level
Advanced
Updated
Sep 23, 2013
Duration
3h 38m
Table of contents
Description
Course info
Level
Advanced
Updated
Sep 23, 2013
Duration
3h 38m
Description

In this series of After Effects tutorials, we will learn how to rig a camera using an animated Null object in After Effects. We will start out by getting a few things set up in the project with importing assets. We then move onto getting the position of the Null object set up. This project execution requires a knowledge of Spatial and Temporal keyframe interpolation, which we go over as we are setting up the animation of the Null object. After parenting the camera to the Null object, we then begin to use the imported assets to create different abstract towers that have multiple Z space position coordinates to give the project a 3D look. After finishing the set up of the scenes, we end by changing things like Camera focus and Blur type, as well as adding vignette and bokeh effects. By the end of this tutorial, you'll be able to create your own rigged camera as well as create 3D effects with originally 2D layers. Software required: After Effects CC 12.0.0.404.

About the author
About the author

Laura is a passionate visual effects and motion graphics author at Pluralsight. Ever since her first exposure to After Effects in college, Laura has had an eternal drive to learn more about motion graphics, and teach others what she has discovered. Laura began working at Digital-Tutors (now a Pluralsight company) as a motion graphics artist, creating visually-appealing advertisements and informative art for the site.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello! I'm Laura with Digital-Tutors. In this series of tutorials, we'll learn how to rig a camera using an animated null object in After Effects. We start out by getting a few things set up in the project with importing assets. We then move on to getting the position of the null object set up. This project execution requires a knowledge of spatial and temporal key frame interpolation, which we go over as we're setting up the animation of the null object. After parenting the camera to the null object, we then begin to use the imported assets to create different abstract towers that have multiple Z space position coordinates to give the project a 3D look. After finishing the setup of the scenes, we end by changing things like camera focus and blur type, as well as adding vignette and bokeh effects. By the end of this course, you'll be able to create your own rigged camera, as well as create 3D effects with originally 2D layers.