During the course of these lessons, we'll explore some of the more advanced features of this powerful tracking tool. We'll take three shots and look at how we can use reference images and geometry to give accurate results. We'll spend time learning about the line-up controls and how to transfer information between 3DEqualizer and Maya. By the end of the training, you'll know how to lay out the environment, which is an essential step in the CG process. Software required: 3DEqualizer 4R3, Maya 2014.
Introduction and Project Overview Hi everyone. My name is Phillip Maddock. I am 3D journalist at The Mill, London. And for most of my career, I've worked mainly in the film industry, both in London and in Mumbai, India. However, I mainly work now on TV commercials, and training other artistes. In this course, we're going to dive into some of the more advanced features of 3DEqualizer, which you may not have used before. Some of the key takeaways from watching this course, include learning how to use reference images working with your own 3DEqualizer, importing and exporting between minor and 3DEqualizer, working with lance distortion and quality control of your camera tracks. By the end of this training, you'll have learnt how to build an accurate scene in 3DEquailzer, along with learning lots of useful skills which will help you match with even your own projects. I'm excited to work with Digital-Tutors, and share these techniques with you. So let's get started with the first lesson.