In this course, we will use a variety of modeling techniques to build a cartoony golf cart. When building stylized vehicles it's important to create models that have a consistent visual style, not only within themselves, but with the characters and other props that belong in that environment. For cartoony or stylized models, the design becomes very important and there are a number of tools that we can use in Maya that will allow us to achieve that sort of look. Using a stylized golf cart as an example, we'll cover some basic polygon box-modeling methods and look at how we can add sharpness to smoothed edges. We'll duplicate geometry to create a mesh basket and use some NURBS pieces to build the canopy. Upon completion, you'll be able to use the modeling tools in Maya to begin building up your own stylized vehicles to inhabit the 3d worlds you create. Software required: Maya 2008 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview [Autogenerated] Hello. I'm Justin with digital tutors and Autodesk Authorized publisher. And in this series of lessons, we're going to use a variety of modelling tools and techniques to build a cartoony golf cart in mind. So when we're building stylized props and sets and vehicles, it's really important to create models that have a consistent visual style not only within themselves but also with the characters and other props that belong in that world. For cartoony or stylized models, the design also becomes very important, and there are a number of tools that we can use in my and it will allow us to achieve that sort of look. We'll cover some basic polygon mop bucks, modeling methods for building the body of the golf cart and look at how we can add sharpness. Some of the smooth edges will also duplicate geometry to create a mesh basket, and we use, um, nerves pieces to build the canopy. Now, following these lessons, you'll be able to use the modelling tools and Maya to begin building up their own stylish props and set pieces to have a three D worlds that you create so that lets go ahead and get started