Building a Professional Tracking Pipeline in Maya and SynthEyes

By Nha Le
In this tutorial, we are going to learn a professional tracking pipeline using NUKE, SynthEyes and Maya. This is the pipeline that works the best in most cases and is very flexible.
Course info
Level
Advanced
Updated
Oct 7, 2013
Duration
1h 48m
Table of contents
Description
Course info
Level
Advanced
Updated
Oct 7, 2013
Duration
1h 48m
Description

In this tutorial, we are going to learn a professional tracking pipeline using NUKE, SynthEyes and Maya. This is the pipeline that works the best in most cases and is very flexible. You will learn how to prepare footage including different undistortion techniques using SynthEyes or NUKE, and render footage for tracking. You will also learn tracking with SynthEyes as well as going from auto track to manual. We will define different types of cameras and which techniques should be used. We will search for a model or survey online using Google SketchUp and align/match model/survey to footage and produce the right scale camera in Maya. Finally we will build out a whole 3D scene based on the camera we tracked. By the end of the training, you will have learned how to prepare, track footage and get a properly working camera for the visual effects pipeline. You will also learn some tips and tricks to make the workflow as fast as possible.

About the author
About the author

Nha Hoan Le is a graduated Compositor from Full Sail University.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, everyone. My name is Nha Le. I am a tracking and mesh movement artist at Digital Domain. My current and last projects include Iron Man 3, Ender's Game, The Avengers, and Argo. In this course, we are going to learn a professional tracking pipeline using the SynthEyes, PF Track, Nuke, and Maya. This the pipeline that work the best in most cases and very flexible. Some of the key takeaway from watching the course include learning how to prepare footage, including different <<? undistortion? >> techniques using SynthEyes, PF Track, or Nuke and render the footage for tracking. We are going to share from model and survey online using Google SketchUp. And then we will aligning and meshing the model or survey to the footage. Finally, we will combine the tracking camera from SynthEyes and aligning camera from PF Track to a final camera. By the end of the training, you have learned to prepare, track footage, and get a roughly-working camera for the visual effect pipeline. I am excited to share this technique with you, so let's get started.