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Building a Professional Tracking Pipeline in Maya and SynthEyes

by Nha Le

In this tutorial, we are going to learn a professional tracking pipeline using NUKE, SynthEyes and Maya. This is the pipeline that works the best in most cases and is very flexible.

What you'll learn

In this tutorial, we are going to learn a professional tracking pipeline using NUKE, SynthEyes and Maya. This is the pipeline that works the best in most cases and is very flexible. You will learn how to prepare footage including different undistortion techniques using SynthEyes or NUKE, and render footage for tracking. You will also learn tracking with SynthEyes as well as going from auto track to manual. We will define different types of cameras and which techniques should be used. We will search for a model or survey online using Google SketchUp and align/match model/survey to footage and produce the right scale camera in Maya. Finally we will build out a whole 3D scene based on the camera we tracked. By the end of the training, you will have learned how to prepare, track footage and get a properly working camera for the visual effects pipeline. You will also learn some tips and tricks to make the workflow as fast as possible.

About the author

Nha Hoan Le is a graduated Compositor from Full Sail University. For the past two years, Nha has been working at Luma Pictures, Method Studios, Digital Domain and Sassoon Film Design. Her main duty as a Tracking and Matchmoving artist has allowed her to work on films such as Ender's Game, Iron Man 3, Thor: The Dark World, The Avengers, Argo, Oz The Great and the Powerful, and Underworld Awakening.

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