Design Patterns are like individual tools you can add to your toolkit as a software developer. In this course, C# Design Patterns: Rules Pattern, you’ll learn to build and use a simple rules engine. First, you’ll explore examples of problems and code smells that may benefit from applying rules. Next, you’ll discover how to build a simple rules engine. Finally, you’ll learn how to apply the engine in real application code and extend the application with new functionality. When you’re finished with this course, you’ll have the skills and knowledge of the rules engine pattern needed to apply it in your own applications.
Course Overview Hi, everyone. My name is Steve Smith, aka ardalis, and welcome to my course, C# Design Patterns: Rules Engine. I am an experienced .NET developer, architect, and trainer. My private team workshops and Pluralsight courses have helped thousands of developers and teams write better code faster. You'll find me online as ardalis on Twitter, GitHub, YouTube, and more. I love design patterns. They're like individual tools you can add to your tool kit is a software developer. They don't take long to introduce, but they can take a lot of practice to master. In this course, we are going to explore the Rules Engine design pattern, a great pattern for breaking up complex, conditional logic into better partitioned and more maintainable code. Some of the major topics that we're going to cover include what kinds of problems do rules engines solve, what software design principles should apply to this pattern, how can you apply the Rules Engine pattern to a specific real‑world application, and what other design patterns are similar to this one? By the end of this course, you'll be able to recognize situations where adding a simple Rules Engine makes sense and be able to apply it with confidence. I hope you'll join me in learning about the Rules Engine design pattern for C#, and I hope you'll continue exploring other design patterns as well here, on Pluralsight.