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Camera Projection in Maya and NUKE

by Chris Glick

In this series of tutorials, we'll learn how to turn a 2D image into a 3D scene using camera projection in Maya and NUKE. Software required: Maya 2011, NUKE 6.1 and up.

What you'll learn

In this series of tutorials, we'll learn how to turn a 2D image into a 3D scene using camera projection in Maya and NUKE. By using a reference photo inside Maya and using NUKE's powerful compositing tools and 3d environment, we'll be able to create realistic scenes quickly and easily. We'll begin the tutorial by learning about the theories behind camera projection what makes a good image to project. We'll then set-up our camera in Maya for match moving and look at a technique to get our camera in the correct position. We'll then model our buildings and animate a new camera. Then we'll export our Maya data and bring it in to NUKE's 3D toolset and set-up our projections. We'll finish the scene in NUKE by creating a sky dome and using it's 2d tools to create appealing effects. Finally, we'll use Maya's mental ray renderer to create realistic reflections and composite them on top of our NUKE projections to create our final composite. Software required: Maya 2011, NUKE 6.1 and up.

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

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