Cartoon Character Rigging in Maya

Learn a production workflow to create advanced character rigs with an emphasis on toon, squash, and stretch rigging techniques, and the principles of building solution-based rigs. Software required: Maya 8 and up (Maya 2008 required for project files).
Course info
Level
Advanced
Updated
Oct 22, 2007
Duration
3h 49m
Table of contents
Description
Course info
Level
Advanced
Updated
Oct 22, 2007
Duration
3h 49m
Description

Learn a production workflow to create advanced character rigs with an emphasis on toon, squash and stretch rigging techniques, and the principles of building solution-based rigs. Contains over 7 hours of project-based training for animators and setup artists learning the processes of creating stylized toon rigs with animator-friendly controls. Perfect for experienced artists. Popular highlights include: Creating Squash and Stretch Spine; Creating Stretchy Legs with On/Off Feature; Globally Scaling a Squash and Stretch Rig; Animator-Friendly Facial Setup; Parent Scripts for Clean Controls; Animatable Squash/Stretch GUI; Multi-parent Control Objects; Elbow and Knee Preservation Techniques; Pinning Accessories to Bound Characters; Object Pivot Manipulation; Working with Expressions; User-Friendly and Efficient Body Controls; Rotation Order; Gimbal Lock Prevention Assistant; Enhanced Foot Bank Setup; Enhanced Shoulder Concept; Improved Finger Setup for Added Control. Software required: Maya 8 and up (Maya 2008 required for project files).

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