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Cartoon Character Rigging in Maya

Learn a production workflow to create advanced character rigs with an emphasis on toon, squash, and stretch rigging techniques, and the principles of building solution-based rigs. Software required: Maya 8 and up (Maya 2008 required for project files).

What you'll learn

Learn a production workflow to create advanced character rigs with an emphasis on toon, squash and stretch rigging techniques, and the principles of building solution-based rigs. Contains over 7 hours of project-based training for animators and setup artists learning the processes of creating stylized toon rigs with animator-friendly controls. Perfect for experienced artists. Popular highlights include: Creating Squash and Stretch Spine; Creating Stretchy Legs with On/Off Feature; Globally Scaling a Squash and Stretch Rig; Animator-Friendly Facial Setup; Parent Scripts for Clean Controls; Animatable Squash/Stretch GUI; Multi-parent Control Objects; Elbow and Knee Preservation Techniques; Pinning Accessories to Bound Characters; Object Pivot Manipulation; Working with Expressions; User-Friendly and Efficient Body Controls; Rotation Order; Gimbal Lock Prevention Assistant; Enhanced Foot Bank Setup; Enhanced Shoulder Concept; Improved Finger Setup for Added Control. Software required: Maya 8 and up (Maya 2008 required for project files).

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