Cartoon Character Rigging in Maya

Learn a production workflow to create advanced character rigs with an emphasis on toon, squash, and stretch rigging techniques, and the principles of building solution-based rigs. Software required: Maya 8 and up (Maya 2008 required for project files).
Course info
Level
Advanced
Updated
Oct 22, 2007
Duration
10h 26m
Table of contents
Introduction and Project Overview
Cartoon Character Rigging in Maya
Discussing the Scene 8m Using the MEL Window to Easily Access Controls 11m Finishing the Setup of the Custom Window 6m Starting the Construction of the Rig - Rigging the Feet 8m Setting up the Reverse Lock Feature 7m Using a Unique Concept for a Foot Control 9m Finishing the Setup of the Foot Control 10m Connecting the Custom Attributes for the Feet 10m Creating an Improved Foot Bank Rig 9m Adding a Stretchy Feature to the Legs 12m Continuing the Stretchy Limb Setup 8m Finishing the Legs 11m Starting on the Spine 9m Using an Advanced Twist Setup for the Upper Body 9m Utlizing a Concept for Natural Spine Performance 7m Creating an Extendible Spine 12m Adding Volume as the Spine Squashes and Stretches 10m Connecting the Volume Interface Controls to Influence the Spine 10m Completing the Volume User Interface 6m Utilizing a Concept for Multi-parent Control Objects 7m The Head Control 10m Rigging the Eyes 7m Wrapping up the Control for the Eyes 9m Setting up the Hat 9m Starting on the Arms 9m Creating the Arm Controls 11m Basic Connections of the Left Arm 5m Basic Connections of the Right Arm 6m Adding a Stretchy Arm Feature 14m The Arm Follow Switch 7m Rigging the Fingers for a Wide Range of Control 11m Finishing the Fingers 5m Establishing Good Rotation Orders for Control Objects 6m Modeling Blend Shapes 8m Seamlessly Mirroring Blend Shapes 12m Efficient User-friendly Control for Blend Shapes 10m Finishing the Setup of the Facial Control 6m Pinning the Loose Assets to a Bound Mesh 8m Continuing the Pinning Process of Assets on the Watchman's Shirt 9m Completing the Pinning Process for the Shirt 5m Pinning for the Lower Body and Preparing the Setup of the Flashlight and Keys 13m Creating a Control for the Flashlight and Attaching It to the Watchman 12m Controlling and Animating the Control of an Object's Pivot 7m Finishing the Flashlight 3m Beginning Our Work on the Keys 6m Adding Custom Attributes to Manipulate the Keys 8m Continuing the Connections Between Keys and the Custom Attributes 12m Wrapping up the Keys and Creating Character Sets 9m Creating a MEL Window to Quickly Switch Between Each Character Set 14m Finalizing the Rig of the Watchman 10m Conclusion 1m Project Overview 0m Adding Display Layers to Organize the Scene 7m Building the Leg Chains 10m Creating the Spine, Neck, Head, and Jaw Chains 3m Creating the Left Shoulder and Arm Chain 5m Building Joints for the Left Hand 8m Mirroring the Left Arm and Parenting Assets 5m Binding and Editing the Weights of Belt, Pants, and Shoes 10m Refining the Deformations of the Pants 5m Binding and Weighting the Neck, Head, and Jaw 4m Finalizing the Jaw's Deformations 5m Skinning the Upper Body and Blocking in Its Weights 12m Fine-tuning the Deformations of the Torso 10m Fixing the Undershirt's Deformations with Corrective Shapes 11m Tweaking the Forearm Twist 7m Completing the Shoulder's Weights 11m Binding and Weighting the Left Hand 8m Modifying the Deformations of the Fingers 10m Finishing the Fingers and Mirroring the Hand's Weights 6m Setting up an Influence Object for the Neck 4m Creating Character Sets 5m Utilizing the Move Skinned Joints Tool 2m
Description
Course info
Level
Advanced
Updated
Oct 22, 2007
Duration
10h 26m
Description

Learn a production workflow to create advanced character rigs with an emphasis on toon, squash and stretch rigging techniques, and the principles of building solution-based rigs. Contains over 7 hours of project-based training for animators and setup artists learning the processes of creating stylized toon rigs with animator-friendly controls. Perfect for experienced artists. Popular highlights include: Creating Squash and Stretch Spine; Creating Stretchy Legs with On/Off Feature; Globally Scaling a Squash and Stretch Rig; Animator-Friendly Facial Setup; Parent Scripts for Clean Controls; Animatable Squash/Stretch GUI; Multi-parent Control Objects; Elbow and Knee Preservation Techniques; Pinning Accessories to Bound Characters; Object Pivot Manipulation; Working with Expressions; User-Friendly and Efficient Body Controls; Rotation Order; Gimbal Lock Prevention Assistant; Enhanced Foot Bank Setup; Enhanced Shoulder Concept; Improved Finger Setup for Added Control. Software required: Maya 8 and up (Maya 2008 required for project files).

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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