Description
Course info
Level
Intermediate
Updated
May 3, 2010
Duration
3h 16m
Description

Cartoon characters are everywhere, from Saturday morning cartoons to animated movies. Building cartoony characters is a great exercise in organic modeling and it's a lot of fun. CINEMA 4D is a great option for building these kinds of characters and it offers a variety of tools we can use to create our model. Using some limited reference, we'll begin this CINEMA 4D tutorial by building our beaver character, Woody, using some simple polygon shapes. We'll use polygonal modeling tools, such as the knife and extrude tools to build out our character, and we'll speed up our workflow by using such features as symmetry objects and hyperNURBS objects. Once our modeling is complete, we'll spend a couple of lessons creating a toon-style render of the character to better match our reference. We'll go over a range of tools and techniques that will not only allow you to build Woody from scratch, but you'll also be able to apply what you've learned to create your own custom characters. Software required: CINEMA 4D 11.5.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Game Prop Modeling Fundamentals
Beginner
3h 9m
Dec 17, 2019
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Justin with digital tuners and in a series of lessons going use Cinema 40 to build a cartoon character from start to finish. Cartoon characters air everywhere from Saturday morning cartoons to animated movies. Now building cartoon characters like this is a great exercise and organic modeling, and it's also a lot of fun. A Cinema four D is a great option for building these kinds of characters, and it offers a variety of tools we could use to create our model. Using some limited reference will begin building our ______ character, _____, using some simple polygon shapes. We use political modeling tools like the knife and extrude to build out our character and will speed up our work flow by using things like the symmetry, objects and hyper nerves objects. Now what's our modeling is completed. We'll spend a couple of lessons creating a tune style render of our character to better match. Our reference will go over a range of tools and techniques that will not only allow you to build _____ from scratch, but you'll also be able to apply what you've learned to your own custom characters. So with that, let's go ahead and get started