Description
Course info
Level
Intermediate
Updated
Dec 1, 2012
Duration
4h 34m
Description

In this series of Maya tutorials, we will go step by step through the process of building and texturing a child character in a cartoon style. Cartoon-style characters are prevalent in the world of TV and film CG, as well as video games. These types of characters are a lot of fun to build, but they do present their own set of challenges. We'll jump right into the training by talking about creating work that matches our reference images. We'll use a variety of polygon methods as well as some NURBS techniques to build up our adolescent football star from the ground up. In addition, we'll talk about creating topology that will lend itself well to deformation during animation. In the end, you'll have a finished cartoon character ready for rigging and animation. And you'll have the knowledge you need to begin creating your very own character designs. Software required: Maya 2013.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Chris with Digital-Tutors. In this series of tutorials, we will learn how to use some of the new features and nodes added in NUKE 7. 0. We will start by learning how to use the new navigation features of bookmarks and the J hotkey to quickly move around our node graph and find exactly the area we're looking for. From there we will learn how to use keyframe tracking in the tracker node to speed up our track. We'll also learn how to use the traffic light system to evaluate weak parts of our track. Next we'll begin diving into the new ZDefocus node, which allows us to create realistic depth of field blur with bokeh effects. We'll learn how to set up the node with our image and depth. Then we change our filter types and even plug in a new filter to create chromatic aberration effects. Finally, we'll learn how to use the relight node with some 3D data images to use NUKE's 3D lighting system to change our image with realistic lighting. So let's go ahead and get started in the next tutorial.