Creating Cartoon Characters in MODO 301

Learn an artist-friendly workflow to character modeling, texturing, and rendering with MODO 301. Software required: modo 301 and up.
Course info
Level
Beginner
Updated
Jan 8, 2008
Duration
6h 22m
Table of contents
Description
Course info
Level
Beginner
Updated
Jan 8, 2008
Duration
6h 22m
Description

Learn an artist-friendly workflow to character modeling, texturing, and rendering with MODO 301. Contains over 6 hours of project-based training for artists learning MODO and the artistic processes of creating stylized cartoon characters as seen in animated feature films. Popular highlights include: Look Development; Exaggerated Proportions; Adding Appeal; Mesh Sculpting; Image-based Sculpting; Vector Displacement; Painting Textures in MODO; Utilizing Shader Tree; Global Illumination; Constraining to Background; Copying/Pasting Polygons; Reusing Geometry; SDS Subdivide; Sub-D Modeling Tools; Morph Maps for Facial Expressions; Deformers; Combining Falloffs and other Tools; Combining Images with Effects in Shader Tree; Organizing Item List; Pen Tool; Loop Slice; Mirroring Geometry; Modeling with Symmetry; Element Move; Selection Methods; Edit/Delete Message. Software required: modo 301 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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