12 Principles of Animation in After Effects
By Chris Glick
Course info



Course info



Description
In the days of hand-drawn animation, a group of top Disney animators came together and defined twelve rules of animation that, when applied properly, would create amazing animation and an engaging experience for the audience. In 1981, Frank Thomas and Ollie Johnston released a book titled 'The Illusion of Life: Disney Animation,' which detailed all 12 principles. Since then, animators around the world have studied and applied these techniques. Although they were originally created for hand-drawn animation, these 12 principles apply directly to our modern computer-generated animation. Whenever you set a keyframe in any application, you should be thinking of the 12 principles of animation. Software required: After Effects CS5.5.
Section Introduction Transcripts
Introduction and Project Overview
Hello, I'm Chris with digital-tutors. In this series of tutorials we will look into the 12 principles of animation. And how we can apply them in After Effects. Now in the days of hand drawn animation, a group of top Disney animators came together and defined 12 rules of animation that, when applied properly, would create amazing animation and an engaging experience for the audience. In 1981, Frank Thomas and Ollie Johnson released a book titled, The Illusion of Life Disney Animation, which detailed all 12 principles. Since then, animators around the world have studied and applied these techniques. And although they were created for hand drawn animation, these 12 principles apply directly to our modern computer generated animation. Whenever you set a key frame in any application, you should be thinking of the 12 principles of animation. This course goes over how we can apply these principles in our work in After Effects to create more appealing art. So let's go ahead and get started by learning about timing and spacing.