Character Capturing with Capture Regions in Houdini

In this course, we will learn how to capture character geometry using capture regions in Houdini. Software required: Houdini 10 and up.
Course info
Level
Intermediate
Updated
Aug 4, 2009
Duration
51m
Table of contents
Description
Course info
Level
Intermediate
Updated
Aug 4, 2009
Duration
51m
Description

In this course, we will learn how to capture character geometry using capture regions in Houdini. Capture regions are a fast and simple way to bind your characters to skeletons. By learning how to manipulate these regions, we can efficiently capture our characters so that our bones can easily be deformed. We'll begin this project by learning how to capture our geometry with regions and learn how to edit and refine these regions to get good deformation on our character. We will make heavy use of the Edit Regions tool and learn different techniques in manipulating our capture regions to get the best deformation. This series of lessons picks up from the end of character skeleton building and proceeds into control rig set-up. Software required: Houdini 10 and up.

About the author
About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Sunder Digital Tutors of Houdini training partner. In this years of lessons, we will learn how to capture characters with capture regions capture region, Zahra fast and simple method of finding your characters to a skeleton. And these regions are capsule like shapes whose volumes determined which points are controlled by which bones. By learning how to manipulate these regions, we can efficiently capture our character so that the bones can reform them. We're gonna begin this project by learning how to capture our geometry with these capture legions. Then we will learn how to edit and refine these capture regions to get good information on our character. Way will make heavy use of the editor. Reaches tool. They learn of different techniques in manipulating our capture regions to get the best information possible with Siri's of lessons, by the way, except from the end of character skeleton building and will proceed into controlled rig set. Um, so with that said, let's go ahead, get started