Learn how to create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility. Popular highlights include: Creating ZSphere Base Meshes; Adding ZSpheres Symmetrically; Making Adaptive Skins; Creating Custom Alphas; Stylized Sculpting; Character Proportions; Look and Appeal; Creating Hard-surface Models with Topology Tools; Modifying Subtools with Subtool Master; Prototyping Clothing and Accessories; Creating Clothing with the Topology Tools; Extracting Clothing from Existing Geometry; Using Subtool Master with Materials; Transforming ZSpheres; Sculpting Detail into Meshes; Sculpting Fine Detail with Alphas and Strokes; Selecting Geometry using Polygroups; Deleting Geometry; Creating Fitted Accessories with Topology Tools; Extracting Geometry from Existing Meshes; Appending Subtools; Subtool Master to Manipulate Subtools; Using Masks Creatively with Primitives; Converting Primitives to Polygon Meshes. Software required: ZBrush 3.1 and up, Subtool Master (free plugin).
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview [Autogenerated] character creation in C Brush presented by digital tutors, picks a logic authorized training provide. My name is Justin and I'll be your instructor over the next several hours as we go through the process of creating a concept character entirely. I've had the opportunity to work with the brush for some time now, and I'm excited to share with you my workload for character creation kind of guide you through the creative process of taking some of your ideas, quickly shaping them in order to build detail. Constance. He's gonna give you the freedom creatively with a lot more flexibility. Will start off the training by using ze spheres to create complex based shapes that are extremely flexible. After that, you'll learn how to use sculpting brushes to create a very sharp, stylized, almost toylike, designed for character. And then we'll go over hiking minds, inverse geometry primitives with some masking and information techniques to create some detailed hard surface accessories that will also explore a couple different ways of creating the character's costume elements. So fit your specific needs. After that will use the subtitle Master Plug in, which will make dealing with all the different pieces of the character much easier. And finally, we'll go over some of the techniques as well some of the issues that you might face with getting your character out from making an animation. We've developed this train for artists with a working knowledge of ze brush in mind. So if your new dizzy brush you may be able to follow along. But you might also consider watching our introduction to see Brush or Z's for modeling training. So you could really get the best out of this training since we're gonna dive right in and start creating our hero character. I'm a big fan of comic books and graphic, novel inspired characters, so we're gonna have a lot of fun during the process. By the end of this, training will be empowered. You create your own unique characters faster and with a lot more creative freedom. Used to be with that good jump right in with listen one where we'll start to clock in the body of a character using ze spheres