Movies and video games are everywhere these days, and the field of Character Art is competitive. This course will give you the advantage by teaching you the power and process of original design, anatomy, line, shape, color, light, and personality.
Character Art is a creative and exhilarating job, but the competition is stiff and it’s not always easy to know how to rise above the competition. In this course, An Immortal Design: Character Design Theory and Development, you will learn the foundation knowledge to level up your work in character art and beyond. First, you will learn how to mine and blend original reference to create characters that are striking and original as you move from concept, to sculpt, to the final textured asset. Next, you will discover how to bend line, shape, and anatomy to your advantage in ways that will make your work not simply realistic but iconic. Finally, you will explore the elusive world of color and texture, and become versed in the concept of artistic control – which is the ultimate power of any artist in any field of art. When you're finished with this course, you will have the skills and knowledge of not just a character artist, but you will also have a deeper and more comprehensive understanding of art itself. Software required: ZBrush.
Jonah Lobe is a 35-year-old artist and author specializing in digital painting and 3D art for games. He previously worked as a Character Artist at Bethesda Softworks, where he was responsible for many of the monsters, characters, and weaponry that populate titles like Fallout 3, Fallout 4, The Elder Scrolls V: Skyrim, and Oblivion: The Shivering Isles.