Course info
Sep 22, 2014
6h 28m

In this series of tutorials we'll discuss how to develop a character around specific design parameters. We'll start off by using a developed base mesh and learn how to change it's features into the character we want it to be. Here we'll gradually build up the characters facial features, discussing how to break out of the mode of "just making a pretty face" and how to be more intentional about design. Then we'll start working on clothing for our character. We'll talk about extracting geometry, remeshing, creating proper folds, and using layers to keep your design flexible. Finally, we'll talk about how to bring the entire character design together to make it cohesive and ultimately appealing.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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