Creating Character Expressions in Toon Boom Harmony

In this Toon Boom Harmony tutorial we'll learn the theory behind each of the six major expressions that animated characters will need to call on. Software required: Toon Boom Harmony 11.
Course info
Level
Advanced
Updated
May 31, 2015
Duration
1h 13m
Table of contents
Description
Course info
Level
Advanced
Updated
May 31, 2015
Duration
1h 13m
Description

In this Toon Boom Harmony tutorial we'll learn the theory behind each of the six major expressions that animated characters will need to call on. You'll also learn tips on how to draw the expressions using guide points and muscle groups, and then you'll apply them to a character created in Toon Boom Harmony. The course will also cover the most economical ways to create lip-syncs and blinks for the expressions. By the end of the Toon Boom Harmony training, you'll have a fundamental understanding of how to create a truly expressive character, ready to be set up for digital animation. Software required: Toon Boom Harmony 11.

About the author
About the author

Stephen Sloan is a gun for hire, freelance animator from Toronto Canada.

More from the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello everyone, my name is Stephen Sloan and I'm a freelance animator in Toronto, Canada. I've worked on many studio and broadcast animated projects, but most recently I've been doing a lot of animated pilots for Mondo Media and Bite. ca. In the advanced character rigging course, we're going to be exploring different tips and techniques that I've picked up in my years working with Harmony to help create more dynamic and animatable characters. Some of the key items that we'll be watching in this course, includes how to use several different modules like the Cutter, Color Override, Layer Selector, and Composite module. We're going to take a deeper exploration of drawing layers and their many uses. We're going to look at some unusual uses for Bone and Spline deformers, some alternate ways to create quick masks and overlays in your characters, create seamless joints and believable folds in the knees and elbows, and tips on how to create more extensively rigged heads that can be made to look like they're turning, rotating, and generally just feel more organic and loose. By the end of this training you'll be able to confidently rig your own advanced character, which is going to help you create more dynamic, better looking animation faster, and allow you to focus on your animation principles. I'm proud to be working with Digital-Tutors, and being able to share these techniques with you. So let's get started with the first lesson.