Character Lighting for Guerrilla Production in Maya and NUKE

In this Maya tutorial we will approach lighting for two scenes with an eye towards efficiency and creative thinking. Software required: Maya 2012, NUKE 6.3v2.
Course info
Level
Advanced
Updated
Apr 1, 2012
Duration
2h 17m
Table of contents
Description
Course info
Level
Advanced
Updated
Apr 1, 2012
Duration
2h 17m
Description

In this Maya tutorial we will approach lighting for two scenes with an eye towards efficiency and creative thinking. These lessons will guide you through lighting for sets and characters in two scenes: one interior and one exterior. Lighting and rendering are often the biggest bottleneck for student and independent productions and can grind a project to a halt. In these lessons we'll focus on the tools and techniques that will help your lighting stay lean without sacrificing quality. Along the way we'll learn about the tools, techniques, and terminology used in character lighting. Software required: Maya 2012, NUKE 6.3v2.

About the author
About the author

Ed Whetstone is a Dallas-based CG artist, educator, and would-be filmmaker.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(Introduction) Hello and welcome to this tutorial from the Creative Development Series on Digital-Tutors. My name is Ed Whetstone. I work at Reel FX Creative Studios in Dallas, Texas where I specialize in lighting and compositing for animated films. When I'm not at the studio I work on student and independent projects, the kind of productions that don't get multimillion dollar budgets. In this series of lessons I'd like to share some of the lighting and comp tools and techniques that I've picked up from these Guerilla Productions. Specifically, we're going to focus on lighting for characters. We'll light two example shots from start to finish, one interior and one exterior. Along the way we'll learn how to approach some different character lighting and compositing challenges. We've got a lot of material to cover so let's get started.