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Character Lighting in RenderMan 19 RIS

by Miguel Lleras Villaveces

Throughout these lessons, we'll learn about character lighting using three different techniques and workflows. We'll use RenderMan RIS and its powerful and efficient GI system, where lighting is more organic and realistic.

What you'll learn

Throughout these lessons, we'll learn about character lighting using three different techniques and workflows. We'll use RenderMan RIS and its powerful and efficient GI system, where lighting is more organic and realistic. We'll match the lighting for our character into two different plates. The first one will follow a more traditional art directed approach while the second will explore a more realistic approach that is closer to the workflow used in the VFX industry. Finally, we'll create a portrait of our character using techniques similar to the ones used in a real life photography studio. Software required: Maya 2015, RenderMan 19.

About the author

Miguel Lleras Villaveces is a lighting artist and compositor with experience in animated feature films and VFX. He has worked for Blue Sky Studios, Walt Disney Animation Studios, and he currently works for MPC (The Moving Picture Company) in Montreal. His film credits include Epic, Rio 2, and the Oscar-winner Big Hero 6. He is currently working on The Fantastic 4.

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