Throughout these lessons, we'll learn about character lighting using three different techniques and workflows. We'll use RenderMan RIS and its powerful and efficient GI system, where lighting is more organic and realistic.
Throughout these lessons, we'll learn about character lighting using three different techniques and workflows. We'll use RenderMan RIS and its powerful and efficient GI system, where lighting is more organic and realistic. We'll match the lighting for our character into two different plates. The first one will follow a more traditional art directed approach while the second will explore a more realistic approach that is closer to the workflow used in the VFX industry. Finally, we'll create a portrait of our character using techniques similar to the ones used in a real life photography studio. Software required: Maya 2015, RenderMan 19.
Introduction and Project Overview Hi everyone, my name is Miguel Lleras. I'm a lighting artist and compositer with experience in feature film and VFX. My latest project includes Blue Sky Studios' Rio 2, Walt Disney Animation Studios' Big Hero 6, and I am currently worrying on Fantastic Four at NBC Montreal. In this course, we're going to learn about character lighting using Maya and RenderMan RIS. Some of the major topics that we'll be discussing in this course will include matching the lighting for our character into different scenarios, character lighting workflows and techniques, as well as the thin line between photorealistic and art-directed lighting. By the end of the training, you will be able to match the lighting of a CG character using RenderMan RIS and integrating him to a live-action plate or photograph. I'm excited to work with Digital-Tutors and share some lighting techniques to make our CG character look more appealing and interesting. So sign up or sign in and let's get started.