Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Character Modeling Concepts in 3ds Max

In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. Software required: 3ds Max 2013.

Intermediate
6h 10m
(5)

Created by Joshua Kinney

Last Updated Jul 31, 2021

Course Thumbnail
  • Course

Character Modeling Concepts in 3ds Max

In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. Software required: 3ds Max 2013.

Intermediate
6h 10m
(5)

Created by Joshua Kinney

Last Updated Jul 31, 2021

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

In this 3ds Max tutorial, we will talk about some of the specific challenges facing artists as they build characters, using a simple character as a guide. You'll learn concepts like facial topology, working from reference, and keeping a clean scene. We'll also cover common modeling techniques from polygon box modeling, to edge modeling, to working with Splines. By the end of watching this training, you'll have the knowledge and experience you need to begin creating your own custom CG characters. Software required: 3ds Max 2013.

Character Modeling Concepts in 3ds Max
Intermediate
6h 10m
(5)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Character Modeling Concepts in 3ds Max
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

Get started with Pluralsight