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Character Modeling Workflows in ZBrush and 3D-Coat

by Bojana Nedeljkovic

This tutorial covers tips and techniques that allow for quickly blocking in forms. Software required: ZBrush 4R2, 3D-Coat 3.5.

What you'll learn

This tutorial covers tips and techniques that allow for quickly blocking in forms. Throughout the tutorial, we will learn methods that allow us to focus on the expression and emotion of the character and the personality it conveys, instead of having to worry about the topology while modeling using ZBrush and 3D Coat. We will look at how we can take advantage of 3D Coat's excellent re-topology tools, including automatic re-topology. Other modeling techniques we'll learn are Shadowbox, DynaMesh, insert brushes, extractions, alpha to 3D, and ZSketch. Software required: ZBrush 4R2, 3D-Coat 3.5.

About the author

Bojana Nedeljkovic is a Senior Character Artist at WB Games in Seattle. She received BFA in Communication Arts and Design with emphasis on kinetic imaging from Virginia Commonwealth University. Bojana previously worked at EA and Midway Games, and she held several zBrush and 3D Coat workshops at her studio, and a zBrush workshop for faculty and students at Art Institute of Seattle. Her recent work includes character art for LOTR: War In The North, and 3D concept art for an exhibit at EMP.

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