Description
Course info
Level
Intermediate
Updated
Jun 24, 2013
Duration
1h 45m
Description

Throughout the duration of this tutorial, we'll create two deformation character rigs. We'll begin this process by examining the design of our first character, followed by learning how we can rig different parts of our character with curve deformers. From here, we'll learn how we can connect all of these deformation-rigged body parts in the network view by establishing a hierarchy arrangement. Following this, we'll examine the design of our second character and begin the process of rigging different body parts with bone deformers. We will also learn how to adjust the articulation points for bone deformers, apply additional deform modules, rig the parameter of a drawing, and apply additional deformers and swap them out on the same deformation layer. Finally, we'll finish by creating a hierarchy arrangement for our second character in the network view. By understanding these powerful deformation tools that are exclusive to Harmony, you will be able to hit the ground running, creating deformer rigs for your own cut-out-styled characters while having a lot of fun. Software required: Toon Boom Harmony.

About the author
About the author

Kurt is a design tutor at Pluralsight. Ever since he could hold a crayon, Kurt has been in love with drawing. Apart from his dedication to training artists at Pluralsight, Kurt has an extensive background in illustration. He has previously worked for a book publisher, as well as Rhythm and Hues Studios. It was through his extensive industry background that Kurt learned the way of the Wacom, and that the Pen tool is truly mightier than the sword.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Kurt with Digital-Tutors. Welcome to this course focusing on Character Rigging with Deformers in Toon Boom Harmony. Throughout the duration of this course we'll create two deformation character rigs. We'll begin this process by examining the design of our first character, followed by learning how we can rig different parts of our character with curve deformers. From here we'll learn how we can connect all of these deformation rigged body parts in a network view by establishing a hierarchy arrangement. Following this we'll examine the design of our second character and begin the process of rigging different body parts with bone deformers. Along the way we'll also learn how to adjust the articulation points for bone deformers, apply additional deform modules, rig the perimeter of a drawing, swapping out deformers, and creating kinematic outputs in the network view. Finally we'll finish by creating a hierarchy arrangement for our second character. By understanding these powerful deformation tools that are exclusive to Harmony, you'll be able to hit the ground running, creating deformation rigs for your own cutout styled characters while having a lot of fun. So with that we'll get started in our next lesson.