Easily learn the essentials of Character Rigging with 2 hours of project-based training. Ideal for new users. Popular highlights include: Skeleton Basics; Skeletal Hierarchies; Constraints; Custom Controls; Reverse Foot Controls; Linked Keys; Spine Controls; Local Rotations; Hand Controls; Effectors; Flexible Spines; Parenting. Software required: XSI 5.0 and up.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview Hi, and welcome to this Digital-Tutors training kit on character set up in XSI. In the course of this training kit we're going to be getting to know the tools in XSI that will let you create very efficient usable rigs in XSI for your 3D characters. So we'll start off with some of joint creation tools, as far as how to create joins, how to link those together to create a basic character structure. From there we'll branch off into more advanced character set ups, as far as how to create more complex relationships between your bones and your joints, and also talking about custom controls to activate things like finger curl and toe curl. We will talk about spine set up and how you can use XSI's efficient tools to create a very nice, very functional spine for your characters with very little effort. We will build a foot control system for our characters called a reverse foot control, which will give you the ability to both pivot your character on its heel or raise the character up on its toes in order to get a very realistic foot movement, and also talking about the overall parenting structure in order to get these very clean functioning rigs. So those are just a few highlights of this training kit. We've got a lot of material to talk about throughout the course of the next couple of hours, so let's go ahead and get started.