Character and Scene Development in Maya and Mudbox

In this series of lessons, we will learn the process of creating a finished scene complete with character, using Maya and Mudbox. Software required: Maya 2010 and Mudbox 2010.
Course info
Level
Advanced
Updated
Oct 29, 2009
Duration
5h 6m
Table of contents
Introduction and Project Overview
Character and Scene Development in Maya and Mudbox
Description
Course info
Level
Advanced
Updated
Oct 29, 2009
Duration
5h 6m
Description

In this series of lessons, we will learn the process of creating a finished scene complete with character, using Maya and Mudbox. In the initial portion of the course, we'll turn a sketch into 3d geometry using a variety of modeling tools and techniques in Maya. We'll then take our geometry from Maya to Mudbox, where we'll begin sculpting a wide range of high resolution details into the different parts of our scene. Then we'll stay in Mudbox to quickly paint color texture maps, specular maps, and bump maps. With all of our detailing and painting done, we'll export our result as an FBX, allowing us to quickly and easily get all of our geometry and maps out to Maya where we then render the scene. Software required: Maya 2010 and Mudbox 2010.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital-Tutors, an Autodesk Authorized Publisher, and in this series of lessons, Kyle and I will take you through the process of creating a finished scene complete with character using Maya and Mudbox. Now in the initial portion of the course we'll turn a sketch into 3D geometry using a variety of modeling tools and techniques in Maya. We'll then take our geometry from Maya to Mudbox where we'll begin sculpting a wide range of high resolution details into the different parts of our scene. Then we'll stay in Mudbox to quickly paint color texture maps, specular maps, and bump maps. With all of our detailing and painting done, we'll export our result as an FBX, allowing us to quickly and easily get all of our geometry and maps out to Maya where Kyle will then take over. All right, thanks Justin. Now, once you've brought your geometry back into Maya, I'll be taking you through the lighting, the material setup, and the final rendering of this scene using Mental Ray. Now we'll begin by placing our direct lighting sources throughout the scene to really match our concept art. From there, we'll create materials for the various objects in our scene, including the character skin, the eyes, the concrete holding cell, and so on and so forth. And finally, we'll use several lighting elements, such as indirect illumination, some gobos, and even some volumetric effects to further create a sense of mood and some atmosphere within this final image. So, by the time you complete this course, you'll have a very strong understanding of how to take your ideas from concept art to final render using Maya and Mudbox.