In this course, you will learn how to create polished characters and more appealing scenes. You will work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction, sculpting, texturing, composition, lighting, and rendering. This course contains nearly six hours of self-paced training for artists using ZBrush and Maya. Popular highlights include: Composition and Layout; Working from Sketch; Creating ZSphere Base; Adaptive Skins; Character Posing; Re-working Topology; Quick Shaping the Model; Character Interaction; Adding Multiple Pieces with ZSpheres; Appending Subtools; Adding Temporary Materials; Custom Alphas and Textures; Exaggerating Features for Appeal; Creating UVs in ZBrush; Polypainting; Converting Polypaints to Texture Maps; Exporting Displacement Maps; Exporting Normal Maps; Exporting Geometry from ZBrush; Importing Geometry into Maya; 3-point Lighting Setup; Camera Placement; Subsurface Scattering Effects; Approximations for High-quality Displacement; Using Final Gather with Subsurface Scattering; Adjusting Render Stats of Objects; Rendering Scenes in Multiple Passes; Outputting Color, Occlusion, and Depth Passes; Compositing Multiple Passes with Photoshop; Depth-of-field Effects to Final Render. Software required: ZBrush 3.1 and up, Maya 2009 and up.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview Hi. And welcome to Character and Scene Development in ZBrush presented by Digital Tutors. A Pixologic authorized training partner. My name is Justin and I'm proud to be one of your instructors over the course of this training. Now, we've been teaching ZBrush and Maya for several years now and I'm excited to teach you this specific topic alongside Kyle Green, our director of curriculum here at Digital Tutors who will be covering the latter portion of this training. Now during the course of the training, I'll personally guide you step by step through the process of taking a reference sketch and bringing it to life by using a ton of modeling, sculpting, and texturing tools and techniques in ZBrush. We'll spending a significant portion of time in ZBrush concentrating on the character and its composition in the scene while telling a story through its interaction with the second character. Now once our character and scene are developed. We'll take it lighting and rendering in Maya where Kyle will teach how to take what you've built and really make it visually appealing. So with that, let me introduce Kyle who will be your lighting and rendering instructor during this training. Thanks, Justin. Now once we created this very high detailed character and scene within ZBrush, we'll start to focus on the process of taking these assets and importing our geometry into Maya, where you'll learn several lighting and rending tools and techniques to make what you've already created look even better. So, you'll learn everything from lighting your scene and setting up displacements and sub-surface scattering effects with Mental Ray to rendering your scene in multiple passes and compositing those back together so you can achieve maximum control over the final rendered scene and upon completing this training you'll have gone through the entire process of modeling, sculpting, texturing, lighting, rendering, and compositing a character and scene from start to finish. Now using this same process, you'll be able to transfer these same techniques and workflows to really to any project where you're using ZBrush and rendering with Mental Ray. Now before we start, please feel free to use your own artwork and apply what you've learned directly to your own creation or if you prefer you can follow along with us to create a final render of the sketch that we've provided for you. So, let's go ahead and we'll get started with our first lesson where Justin will teach you how to build a Zsphere skeleton.